GURPS Immortals and the S.J.I.
In one world, the public has learned of the existence of a metahuman minority, possessing powers from scientific accidents, mysticism, or extraterrestrial sources. Some become costumed heroes, upholding the highest ideals, while others become selfish supervillains. Some seek to serve governmental or corporate patrons. Shadowy vigilantes stalk criminals, and rival teams quickly form. Find your place in this new world….
In addition, several secretive organizations investigate the paranormal, but none has dominance. Members of new teams are determined to collect relics, fight monsters, and understand their own strange origins, stretching across centuries….
Welcome to the Obsidian Portal site for Gene D.’s modern-era campaigns! Many of them use the Generic Universal Role-Playing System (GURPS) or Fantastic Adventures in Tabletop Entertainment (FATE). They include the “Societe de Justice Internationale” (S.J.I.) superheroes (using GURPS 3e Supers, D20/OGL Mutants & Masterminds, and FATE-based Icons) and the GURPS 4e “Immortals” modern supernatural tales!
GURPS Immortals and the S.J.I. Comments