Inspirations for "Immortals"

Most of you have expressed interest in paranormal investigations rather than a world that leans more heavily on modern fantasy or horror tropes. Think more Hellboy than other G.M.s’ proposals, superheroes, or Vampire: the Masquerade.

Note that my description of the origins of “Immortals” doesn’t mean that we’ll be playing a cross-genre, dimension-hopping game — we’ll mostly be in one city, with possible flashbacks rather than time travel.

TV shows:

  • Kolchak: The Night Stalker
  • Voyagers
  • Friday the 13th: the Series
  • War of the Worlds: the Series
  • Forever Knight
  • Twin Peaks
  • The X-Files
  • The Young Indiana Jones Chronicles
  • Highlander: the Series
  • Stargate: SG1
  • Buffy: the Vampire Slayer and Angel
  • Supernatural
  • New Amsterdam/Forever
  • Fringe
  • Warehouse 13
  • Torchwood
  • Being Human
  • Grimm
  • Agent Carter
  • The Librarians
  • Constantine


  • Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade, Indiana Jones and the Crystal Skulls
  • Big Trouble in Little China
  • Ghostbusters
  • Hellboy 1 and 2
  • Highlander (“There can be only one!”)

Campaign history
Some Game Masters and I devised the “Immortals” concept in the mid-1990s in Northern Virginia. We wanted a way to connect my (then-AD&D2) “Vanished Lands” fantasy and GURPS 3e Supers: “The S.J.I.” superhero settings with their Storyteller: World of Darkness horror chronicles and the “Voyagers II: Adventures in the Dimension Corps” time/dimensional travel game (see also “A Few Notes on the Chaos Wars”).

Originally, the idea was for each Player Character to be a different sort of immortal, such as a vampire, a mutant, or an alien. A few P.C.s had already crossed between our worlds. We were also inspired by the flashback scenes of Highlander: the Series, so each player prepared multiple versions of their characters for different time periods.

At the time, we were all familiar with the third edition of Steve Jackson Games Inc.’s Generic Universal Role-Playing System (GURPS 3e), so it was pretty easy to scale adventuring parties at different power levels across genres. Although we ended up not having many pure “Immortals” sessions, the characters and concepts continued into “Voyagers II” and even my Vortex space opera.

During my going-away party before I moved to Boston in 1999, several Immortals made cameos during the climax of my GURPS “Gaslight Grimoire” (“G3”) steampunk/fantasy — more than 15 players participated!

Inspirations for "Immortals"

GURPS Immortals edemaitre GeneD5